Catcher — Talents & Potentials
Operator Talents
Lv. 1 Break Stage
For every 10 Will, DEF +1.
Lv. 2 Break Stage
For every 10 Will, DEF +1.2.
Lv. 1 Break Stage
Ultimate Textbook Assault improved: Final hit creates 2 shockwave(s), each dealing 30% ATK of Physical DMG.
Lv. 2 Break Stage
Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.
Logistics Skills
Facility bonus skills unlocked through breakthrough
Silent Caretaker α Break Stage 1 Control Center
Assign to Control Nexus to grant all operators' Mood Regen +8%
Silent Caretaker β Break Stage 3 Control Center
Assign to Control Nexus to grant all operators' Mood Regen +12%
Grounded Approach β Break Stage 2 Grow Cabin
Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%
Grounded Approach γ Break Stage 4 Grow Cabin
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%
Potential
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5] of Physical DMG.
DEF +20, Will +10.
Combo skill Timely Suppression improved: Shield duration +5s.
Ultimate Textbook Assault improved: Ultimate Energy cost -10%.
Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.