Gear
212 equipment
Slot
Rarity
Main Attribute
Secondary Attribute
Special Stats
Bonekrusha
3-piece set effect: Wearer's ATK +15%.
When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s).
When the wearer casts a combo skill, the wearer gains 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG Dealt +30%. Bonekrushing Smash can stack 2 time(s).
5★
Bonekrusha Heavy Armor
AGI +87
Intellect +58
Ultimate Charge +12.3%
5★
Bonekrusha Heavy Armor T1
AGI +87
STR +58
Combo DMG +20.7%
5★
Bonekrusha Heavy Armor T2
AGI +87
STR +58
Cryo and Electric DMG Dealt Bonus +11.5%
5★
Bonekrusha Poncho
WILL +87
STR +58
Combo DMG +20.7%
5★
Bonekrusha Poncho T1
WILL +87
AGI +58
Ultimate Charge +12.3%
NEW 5★
Bonekrusha Gloves
WILL +65
AGI +43
Cryo and Electric DMG Dealt Bonus +19.2%
5★
Bonekrusha Wristband
STR +65
AGI +43
Heat and Nature DMG Dealt Bonus +19.2%
5★
Bonekrusha Wristband T1
AGI +65
STR +43
Cryo and Electric DMG Dealt Bonus +19.2%
5★
Bonekrusha Figurine
WILL +32
AGI +21
Skill DMG +41.4%
5★
Bonekrusha Figurine T1
WILL +32
Intellect +21
Combo DMG +41.4%
NEW 5★
Bonekrusha Figurine T2
WILL +32
Intellect +21
Skill DMG +41.4%
5★
Bonekrusha Mask
AGI +32
STR +21
Break DMG +41.4%
5★
Bonekrusha Mask T1
AGI +32
STR +21
CRIT Rate +10.3%
5★
Bonekrusha Mask T2
AGI +32
STR +21
Skill DMG +41.4%
Frontiers
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%.
After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack.
After the wearer's skill recovers SP, the team gains DMG +16% for 15s. This effect cannot stack.
5★
Frontiers Armor
STR +87
Intellect +58
Ultimate DMG +25.9%
5★
Frontiers Armor T1
STR +87
AGI +58
Skill DMG +20.7%
5★
Frontiers Armor T2
AGI +87
Intellect +58
Skill DMG +20.7%
5★
Frontiers Armor T3
AGI +87
Intellect +58
Secondary Attribute +10.4%
5★
Frontiers Protection Suit
Intellect +87
AGI +58
Ultimate Charge +12.3%
5★
Frontiers Blight RES Gloves
AGI +65
Intellect +43
Skill DMG +34.5%
5★
Frontiers Fiber Gloves
WILL +65
STR +43
All Skill DMG Dealt Bonus +23.0%
NEW 5★
Frontiers Fiber Gloves T1
Intellect +65
AGI +43
Ultimate Charge +20.5%
5★
Frontiers Analyzer
STR +41
Ultimate DMG +51.7%
5★
Frontiers Comm
STR +32
AGI +21
Combo DMG +41.4%
5★
Frontiers Comm T1
STR +32
Intellect +21
Cryo and Electric DMG Dealt Bonus +23.0%
5★
Frontiers Extra O2 Tube
AGI +32
Intellect +21
Secondary Attribute +20.7%
NEW 5★
Frontiers Extra O2 Tube T1
Intellect +32
AGI +21
Secondary Attribute +20.7%
5★
Frontiers O2 Tube
WILL +41
Physical DMG +23.0%
Qingbo
3-piece set effect: Wearer's Combo Skill Cooldown Reduction +15%.
When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
NEW 5★
Qingbo Heavy Armor
AGI +87
STR +58
Ultimate Charge +12.3%
NEW 5★
Qingbo Light Armor
Intellect +87
WILL +58
Arts Intensity +20.7
NEW 5★
Qingbo Gauntlets
AGI +65
STR +43
All Skill DMG Dealt Bonus +23.0%
NEW 5★
Qingbo Gloves
Intellect +65
WILL +43
Ultimate Charge +20.5%
NEW 5★
Qingbo Bamboo Cutter
STR +32
AGI +21
Heat and Nature DMG Dealt Bonus +23.0%
NEW 5★
Qingbo Cask
Intellect +32
WILL +21
Arts Intensity +41.4
NEW 5★
Qingbo Positioning Kit
AGI +32
STR +21
Skill DMG +41.4%
Swordmancer
3-piece set effect: Wearer's Stagger Efficiency Bonus +20%.
After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
5★
Swordmancer Heavy Armor
AGI +87
STR +58
Arts Intensity +20.7
NEW 5★
Swordmancer Heavy Armor T1
AGI +87
STR +58
Physical DMG +11.5%
5★
Swordmancer Light Armor
STR +87
WILL +58
Ultimate Charge +12.3%
5★
Swordmancer TAC Gauntlets
AGI +65
STR +43
Ultimate DMG +43.1%
NEW 5★
Swordmancer TAC Gauntlets T1
STR +65
WILL +43
Arts Intensity +34.5
5★
Swordmancer TAC Gloves
STR +65
WILL +43
Physical DMG +19.2%
NEW 5★
Swordmancer Dagger
AGI +32
STR +21
Ultimate DMG +51.7%
5★
Swordmancer Flint
AGI +32
STR +21
Physical DMG +23.0%
5★
Swordmancer Micro Filter
STR +32
WILL +21
Physical DMG +23.0%
5★
Swordmancer NAV Beacon
STR +41
Arts Intensity +41.4
Xiranflow
3-piece set effect: Wearer's ATK +10%.
Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately.
Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately.
Æthertech
3-piece set effect: Wearer's ATK +8%.
After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
5★
Æthertech Plating
STR +87
WILL +58
Break DMG +20.7%
5★
Æthertech Gloves
AGI +65
STR +43
Arts Intensity +34.5
5★
Æthertech Light Gloves
WILL +65
AGI +43
All Skill DMG Dealt Bonus +23.0%
5★
Æthertech Analysis Band
STR +32
WILL +21
Physical DMG +23.0%
5★
Æthertech Stabilizer
AGI +32
STR +21
Arts Intensity +41.4
5★
Æthertech Stabilizer T1
AGI +32
STR +21
Physical DMG +23.0%
5★
Æthertech Watch
STR +32
AGI +21
Skill DMG +41.4%
Eternal Xiranite
3-piece set effect: Wearer's HP +1000.
After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.
5★
Eternal Xiranite Armor
WILL +87
Intellect +58
Arts Intensity +20.7
5★
Eternal Xiranite Gloves
Intellect +65
STR +43
Ultimate Charge +20.5%
5★
Eternal Xiranite Gloves T1
Intellect +65
WILL +43
Ultimate Charge +20.5%
5★
Eternal Xiranite Auxiliary Arm
WILL +32
Intellect +21
Ultimate Charge +24.6%
5★
Eternal Xiranite Power Core
Intellect +32
STR +21
Ultimate Charge +24.6%
5★
Eternal Xiranite Power Core T1
Intellect +32
WILL +21
Healing +20.7%
Hot Work
3-piece set effect: Wearer's Arts Intensity +30.
After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.
5★
Hot Work Exo-Rig
Intellect +87
WILL +58
Heat and Nature DMG Dealt Bonus +11.5%
5★
Hot Work Exoskeleton
STR +87
AGI +58
Heat and Nature DMG Dealt Bonus +11.5%
5★
Hot Work Gauntlets
Intellect +65
STR +43
Heat and Nature DMG Dealt Bonus +19.2%
5★
Hot Work Gauntlets T1
WILL +65
Intellect +43
Heat and Nature DMG Dealt Bonus +19.2%
5★
Hot Work Gloves
STR +65
WILL +43
Arts Intensity +34.5
5★
Hot Work Power Bank
STR +32
AGI +21
Arts Intensity +41.4
5★
Hot Work Power Cartridge
WILL +32
Intellect +21
Arts Intensity +41.4
5★
Hot Work Pyrometer
Intellect +41
Skill DMG +41.4%
LYNX
3-piece set effect: Wearer's HP Treatment Efficiency +20%.
After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
5★
LYNX Cuirass
WILL +87
Intellect +58
Healing +10.3%
5★
LYNX Heavy Armor
STR +87
WILL +58
Healing +10.3%
5★
LYNX Gauntlets
WILL +65
STR +43
Healing +17.3%
5★
LYNX Gloves
STR +65
WILL +43
Ultimate Charge +20.5%
5★
LYNX Aegis Injector
WILL +41
Healing +20.7%
5★
LYNX Connector
STR +32
WILL +21
Final DMG Reduction +17.1%
5★
LYNX Connector T1
STR +32
WILL +21
HP +41.4%
5★
LYNX Connector T2
STR +41
HP +41.4%
5★
LYNX Slab
WILL +32
Intellect +21
Main Attribute +20.7%
MI Security
3-piece set effect: Wearer's Critical Rate +5%.
After the wearer scores a critical hit, the wearer gains ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
After the wearer scores a critical hit, the wearer gains ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
5★
MI Security Armor
AGI +87
STR +58
Arts Intensity +20.7
5★
MI Security Armor T1
AGI +87
Intellect +58
Ultimate Charge +12.3%
5★
MI Security Overalls
Intellect +87
AGI +58
Normal ATK DMG +13.8%
5★
MI Security Overalls T1
Intellect +87
WILL +58
CRIT Rate +5.2%
5★
MI Security Overalls T2
WILL +87
AGI +58
Skill DMG +20.7%
5★
MI Security Gloves
AGI +65
STR +43
Skill DMG +34.5%
5★
MI Security Gloves T1
AGI +65
Intellect +43
Ultimate DMG +43.1%
5★
MI Security Hands PPE
Intellect +65
AGI +43
Normal ATK DMG +23.0%
5★
MI Security Hands PPE T1
Intellect +65
WILL +43
CRIT Rate +8.6%
5★
MI Security Armband
STR +32
WILL +21
Cryo and Electric DMG Dealt Bonus +23.0%
5★
MI Security Push Knife
WILL +32
Intellect +21
Heat and Nature DMG Dealt Bonus +23.0%
5★
MI Security Push Knife T1
WILL +32
AGI +21
Skill DMG +41.4%
5★
MI Security Scope
AGI +32
STR +21
Skill DMG +41.4%
5★
MI Security Scope T1
AGI +32
Intellect +21
CRIT Rate +10.3%
5★
MI Security Toolkit
Intellect +32
AGI +21
CRIT Rate +10.3%
Pulser Labs
3-piece set effect: Wearer's Arts Intensity +30.
After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
After the wearer applies Electrification, the wearer gains Electric DMG +50% for 10s. After the wearer applies Solidification, the wearer gains Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
5★
Pulser Labs Disruptor Suit
Intellect +87
WILL +58
Arts Intensity +20.7
5★
Pulser Labs Gloves
WILL +65
Intellect +43
Cryo and Electric DMG Dealt Bonus +19.2%
5★
Pulser Labs Calibrator
Intellect +41
Arts Intensity +41.4
5★
Pulser Labs Invasion Core
WILL +41
Ultimate DMG +51.7%
5★
Pulser Labs Probe
Intellect +32
AGI +21
Arts Intensity +41.4
Tide Surge
3-piece set effect: Wearer's Skill DMG Dealt +20%.
After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
5★
Tide Fall Light Armor
Intellect +87
STR +58
Ultimate Charge +12.3%
5★
Tide Surge Gauntlets
STR +65
WILL +43
Cryo and Electric DMG Dealt Bonus +19.2%
5★
Hanging River O2 Tube
STR +32
WILL +21
Cryo and Electric DMG Dealt Bonus +23.0%
5★
Turbid Cutting Torch
Intellect +32
STR +21
Normal ATK DMG +27.6%
Type 50 Yinglung
3-piece set effect: Wearer's ATK +15%.
When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
5★
Type 50 Yinglung Heavy Armor
STR +87
WILL +58
Physical DMG +11.5%
5★
Type 50 Yinglung Heavy Armor T1
AGI +87
STR +58
Ultimate Charge +12.3%
5★
Type 50 Yinglung Heavy Armor T2
AGI +87
Intellect +58
Combo DMG +20.7%
5★
Type 50 Yinglung Light Armor
WILL +87
STR +58
All Skill DMG Dealt Bonus +13.8%
5★
Type 50 Yinglung Gloves
AGI +65
Intellect +43
Combo DMG +34.5%
5★
Type 50 Yinglung Gloves T1
WILL +65
AGI +43
Combo DMG +34.5%
5★
Type 50 Yinglung Knife
WILL +32
AGI +21
Combo DMG +41.4%
5★
Type 50 Yinglung Knife T1
Intellect +32
STR +21
All Skill DMG Dealt Bonus +27.6%
5★
Type 50 Yinglung Radar
STR +32
WILL +21
Physical DMG +23.0%
5★
Type 50 Yinglung Radar T1
AGI +32
STR +21
Ultimate DMG +51.7%
5★
Type 50 Yinglung Radar T2
AGI +32
Intellect +21
Combo DMG +41.4%
Aburrey's Legacy
3-piece set effect: Wearer's Skill DMG +24%.
When the wearer casts a battle skill, combo skill, or ultimate, the wearer gains ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
When the wearer casts a battle skill, combo skill, or ultimate, the wearer gains ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
4★
Aburrey Heavy Armor
STR +61
AGI +41
All Skill DMG Dealt Bonus +9.8%
4★
Aburrey Heavy Armor T1
AGI +61
STR +41
Combo DMG +14.7%
4★
Aburrey Light Armor
Intellect +61
STR +41
Ultimate Charge +8.8%
4★
Aburrey Light Armor T1
WILL +61
AGI +41
Skill DMG +14.7%
4★
Aburrey Gauntlets
STR +46
WILL +30
Break DMG +24.5%
4★
Aburrey Auditory Chip
STR +23
WILL +15
Break DMG +29.4%
4★
Aburrey Auditory Chip T1
AGI +23
STR +15
Combo DMG +29.4%
4★
Aburrey Flashlight
Intellect +23
STR +15
Ultimate Charge +17.5%
4★
Aburrey Sensor Chip
WILL +23
AGI +15
Skill DMG +29.4%
4★
Aburrey Sensor Chip T1
WILL +23
Intellect +15
Skill DMG +29.4%
4★
Aburrey UV Lamp
STR +23
AGI +15
All Skill DMG Dealt Bonus +19.6%
Armored MSGR
3-piece set effect: Wearer's Strength +50.
When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
4★
Armored MSGR Jacket T1
STR +61
WILL +41
HP +14.7%
3★
Armored MSGR Jacket
STR +44
AGI +29
HP +10.5%
4★
Armored MSGR Gloves T1
STR +46
AGI +30
ATK +12.3%
4★
Armored MSGR Gloves T2
STR +46
AGI +30
Combo DMG +24.5%
3★
Armored MSGR Gloves
STR +33
WILL +22
Final DMG Reduction +8.0%
4★
Armored MSGR Flashlight T1
STR +23
AGI +15
CRIT Rate +7.3%
4★
Armored MSGR Gyro T1
STR +23
WILL +15
ATK +14.7%
3★
Armored MSGR Flashlight
STR +21
HP +21.0%
3★
Armored MSGR Gyro
STR +21
ATK +10.5%
Catastrophe
3-piece set effect: Wearer's Ultimate Gain Efficiency +20%.
The wearer casts a battle skill, the action returns 50 SP. This effect only triggers 1 time per battle.
The wearer casts a battle skill, the action returns 50 SP. This effect only triggers 1 time per battle.
4★
Catastrophe Heavy Armor
STR +61
Intellect +41
Ultimate DMG +18.4%
4★
Catastrophe Heavy Armor T1
STR +61
WILL +41
Ultimate Charge +8.8%
4★
Catastrophe Gloves
WILL +46
Intellect +30
Arts Intensity +24.5
4★
Catastrophe Filter
WILL +23
Intellect +15
Arts Intensity +29.4
4★
Catastrophe Gauze Cartridge
STR +23
Intellect +15
Ultimate DMG +36.8%
4★
Catastrophe Gauze Cartridge T1
STR +23
WILL +15
Secondary Attribute +14.7%
Mordvolt Insulation
4★
Mordvolt Insulation Vest T1
Intellect +61
AGI +41
Normal ATK DMG +9.8%
4★
Mordvolt Insulation Vest T2
Intellect +61
WILL +41
HP +14.7%
3★
Mordvolt Insulation Vest
Intellect +44
STR +29
ATK +16.2
4★
Mordvolt Insulation Gloves T1
Intellect +46
STR +30
ATK +12.3%
3★
Mordvolt Insulation Gloves
Intellect +33
WILL +22
Arts DMG Dealt Bonus +9.2%
4★
Mordvolt Insulation Battery T1
Intellect +29
Ultimate Charge +17.5%
4★
Mordvolt Insulation Wrench T2
Intellect +23
AGI +15
ATK +14.7%
3★
Mordvolt Insulation Battery
Intellect +21
CRIT Rate +5.3%
3★
Mordvolt Insulation Wrench
Intellect +21
ATK +10.5%
3★
Mordvolt Insulation Wrench T1
Intellect +21
Cryo and Electric DMG Dealt Bonus +11.7%
Mordvolt Resistant
3-piece set effect: Wearer's Will +50.
When the wearer's HP is below 50%, Treatment Effect +30%.
When the wearer's HP is below 50%, Treatment Effect +30%.
4★
Mordvolt Resistant Vest T1
WILL +61
Intellect +41
HP +14.7%
3★
Mordvolt Resistant Vest
WILL +44
AGI +29
HP +10.5%
4★
Mordvolt Resistant Gloves T1
WILL +46
AGI +30
ATK +12.3%
3★
Mordvolt Resistant Gloves
WILL +33
Intellect +22
Healing +8.8%
4★
Mordvolt Resistant Battery T1
WILL +23
AGI +15
Healing +14.7%
4★
Mordvolt Resistant Wrench T1
WILL +23
Intellect +15
ATK +14.7%
3★
Mordvolt Resistant Battery
WILL +21
Healing +10.5%
3★
Mordvolt Resistant Wrench
WILL +21
ATK +10.5%
Roving MSGR
4★
Roving MSGR Jacket T1
AGI +61
Intellect +41
HP +14.7%
3★
Roving MSGR Jacket
AGI +44
Intellect +29
ATK +16.2
4★
Roving MSGR Fists T1
AGI +46
STR +30
ATK +12.3%
3★
Roving MSGR Fists
AGI +33
STR +22
Physical DMG +9.7%
4★
Roving MSGR Flashlight T1
AGI +23
STR +15
Combo DMG +29.4%
4★
Roving MSGR Flashlight T2
AGI +23
STR +15
Ultimate DMG +36.8%
4★
Roving MSGR Gyro T1
AGI +23
Intellect +15
ATK +14.7%
3★
Roving MSGR Flashlight
AGI +21
Combo DMG +21.0%
3★
Roving MSGR Gyro
AGI +21
ATK +10.5%
AIC Heavy
3-piece set effect: Wearer's HP +500.
After the wearer defeats an enemy, the wearer restores 100 HP. Effect trigger cooldown: 5s.
After the wearer defeats an enemy, the wearer restores 100 HP. Effect trigger cooldown: 5s.
AIC Light
3-piece set effect: Wearer's HP +500.
After the wearer defeats an enemy, the wearer gains ATK +20 for 5s.
After the wearer defeats an enemy, the wearer gains ATK +20 for 5s.
Independent
5★
Redeemer Armor
Intellect +115
Ultimate Charge +12.9%
5★
Redeemer Gloves
AGI +86
Ultimate DMG +45.0%
5★
Redeemer Hands
STR +86
All Skill DMG Dealt Bonus +24.0%
5★
Redeemer Plates
AGI +115
Normal ATK DMG +14.4%
5★
Redeemer Seal
Intellect +43
Ultimate Charge +25.7%
5★
Redeemer Seal T1
WILL +43
CRIT Rate +10.8%
5★
Redeemer Tag
STR +43
Final DMG Reduction +17.8%
5★
Redeemer Tag T1
AGI +43
Combo DMG +43.2%
4★
Miner Armor T1
STR +65
WILL +43
CRIT Rate +3.9%
4★
Miner Comm T1
WILL +31
Healing +15.6%
4★
Miner Compression Core T1
Intellect +31
Ultimate Charge +18.6%
4★
Miner Drive Wheel T1
AGI +31
Combo DMG +31.2%
4★
Miner Fists T1
WILL +49
Intellect +32
Ultimate Charge +15.5%
4★
Miner Gloves T2
Intellect +49
AGI +32
ATK +13.0%
4★
Miner Overalls T1
Intellect +65
AGI +43
ATK +7.8%
4★
Miner Turbine T1
STR +31
Final DMG Reduction +13.5%
3★
Miner Comm
WILL +22
HP +22.8%
3★
Miner Compression Core
Intellect +22
CRIT Rate +5.7%
3★
Miner Drive Wheel
AGI +22
CRIT Rate +5.7%
3★
Miner Gauntlets T1
STR +36
Intellect +24
ATK +9.5%
3★
Miner Gloves T1
Intellect +36
AGI +24
HP +19.0%
3★
Miner Turbine
STR +22
Combo DMG +22.8%
2★
Emergency Comm
CRIT Rate +6.6%
2★
Emergency Compression Core
ATK +13.2%
2★
Miner Armor
STR +27
AGI +18
HP +125.4
2★
Miner Cleansuit
WILL +37
AGI +25
HP +9.0%
2★
Miner Fists
WILL +28
Intellect +18
HP +15.0%
2★
Miner Gauntlets
STR +20
AGI +13
HP +11.0%
2★
Miner Gloves
Intellect +20
WILL +13
HP +11.0%
2★
Miner Overalls
Intellect +27
WILL +18
HP +125.4
2★
Miner Vest
AGI +37
Intellect +25
HP +9.0%
2★
Miner Wrists
AGI +28
STR +18
HP +15.0%
2★
Prototype Heavy Armor
STR +37
Intellect +25
ATK +11.7
2★
Prototype Heavy Armor T1
AGI +37
WILL +25
ATK +11.7
1★
Basic Armor
STR +15
AGI +10
HP +46.3
1★
Basic Gauntlets
STR +11
AGI +7
HP +77.2
1★
Basic Gloves
Intellect +11
WILL +7
HP +77.2
1★
Basic PPE
Intellect +15
WILL +10
HP +46.3
No matching equipment