Normal
Bonekrusher Infiltrator
A Landbreaker armed with melee weapons. Infiltrators are extremely agile and capable combatants who fight with two weapons at once. They are not to be trifled with.
Abilities
1
A very agile enemy and capable of dodging the operators' basic attacks. However, when she attacks, she won't be able to dodge.
2
Can throw darts and perform additional attacks on operators hit by the darts. Dodging the darts might offer a good chance to counterattack.
Attributes
| Lv. | HP | ATK | DEF |
|---|---|---|---|
| 1 | 166 | 33 | 100 |
| 10 | 556 | 83 | 100 |
| 20 | 1,192 | 155 | 100 |
| 30 | 2,935 | 251 | 100 |
| 40 | 7,544 | 482 | 100 |
| 50 | 15,797 | 823 | 100 |
| 60 | 29,700 | 1,198 | 100 |
| 70 | 51,332 | 1,551 | 100 |
| 80 | 71,443 | 1,802 | 100 |
| 90 | 110,060 | 2,065 | 100 |
| 100 | 132,520 | 2,310 | 100 |
Resistances
Resistance Grade: A (≤50%) > B (51-80%) > C (81-99%) > D (100%, no reduction)
The value indicates damage reduction: e.g. a scalar of 0.8 (Grade B) means the enemy takes only 80% damage of that element, reducing 20%. Grade D (1.0) means no reduction — full damage taken.
Cryo D
0%
Heat D
0%
Nature D
0%
Physical D
0%
Electric D
0%
Combat Data
Poise 80
Stagger Duration 6s
Resilience 65
Super Armor 0
CRIT Rate 0.0%
CRIT DMG 50%
Execution DMG Bonus ×1.00
Execution Skill Recovery 25
ATK Range 2.3
Weight 1