Thermite Cutter

Thermite Cutter

Sword
Base Information
Thermite Cutter
Weapon Type Sword
Rarity ★★★★★★
Stats Preview
Upgrade
Level 1
1 20 40 60 80 90
Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
50 0 0 0 0

Upgrade — Milestones

Level Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
1 50
10 94 150 480
20 144 1,900 200 8,890 640
30 193 4,940 500 47,660 4,550
40 243 6,320 640 105,540 10,400
50 292 8,580 860 179,530 17,860
60 342 13,740 1,380 290,540 29,010
70 391 39,510 3,400 535,780 51,040
80 441 90,620 11,590 1,203,710 123,850
90 490 171,160 32,900 2,524,080 341,390
Breakthrough

E1 Lv.20

Stage 1 · Level Cap: 40
Base Attribute Lv.2–5 Special Attribute Lv.1–4 Refinement Lv.1–4

E2 Lv.40

Stage 2 · Level Cap: 60
Base Attribute Lv.2–6 Special Attribute Lv.2–6 Refinement Lv.1–4

E3 Lv.60

Stage 3 · Level Cap: 80
Base Attribute Lv.3–8 Special Attribute Lv.2–7 Refinement Lv.1–4
Skill Attribute
Level Will Boost [L] Attack Boost [L] Flow: Thermal Release
1 WIL+20 ATK+5% ATK +10.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +5.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
2 WIL+36 ATK+9% ATK +12.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +6.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
3 WIL+52 ATK+13% ATK +14.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +7.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
4 WIL+68 ATK+17% ATK +16.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +8.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
5 WIL+84 ATK+21% ATK +18.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +9.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
6 WIL+100 ATK+25% ATK +20.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +10.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
7 WIL+116 ATK+29% ATK +22.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +11.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
8 WIL+132 ATK+33% ATK +24.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +12.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
9 WIL+156 ATK+39% ATK +28.0%.
After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +14.0% for 20s.
Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
Essence Attributes
Base Attribute Will Boost
Special Attribute Attack Boost
Other Weapons with Same Stats
Skill Effect Flow
Other Weapons with Same Stats