Eminent Repute

Eminent Repute

Sword
Base Information
Eminent Repute
Weapon Type Sword
Rarity ★★★★★★
Stats Preview
Upgrade
Level 1
1 20 40 60 80 90
Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
50 0 0 0 0

Upgrade — Milestones

Level Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
1 50
10 94 150 480
20 144 1,900 200 8,890 640
30 193 4,940 500 47,660 4,550
40 243 6,320 640 105,540 10,400
50 292 8,580 860 179,530 17,860
60 342 13,740 1,380 290,540 29,010
70 391 39,510 3,400 535,780 51,040
80 441 90,620 11,590 1,203,710 123,850
90 490 171,160 32,900 2,524,080 341,390
Breakthrough

E1 Lv.20

Stage 1 · Level Cap: 40
Base Attribute Lv.2–5 Special Attribute Lv.1–4 Refinement Lv.1–4

E2 Lv.40

Stage 2 · Level Cap: 60
Base Attribute Lv.2–6 Special Attribute Lv.2–6 Refinement Lv.1–4

E3 Lv.60

Stage 3 · Level Cap: 80
Base Attribute Lv.3–8 Special Attribute Lv.2–7 Refinement Lv.1–4
Skill Attribute
Level Main Attribute Boost [L] Physical DMG Boost [L] Brutality: Disciplinarian
1 Main Attribute+17 Physical+5.6% ATK +10.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[5.0% + 2.5%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
2 Main Attribute+30 Physical+10% ATK +12.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[6.0% + 3.0%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
3 Main Attribute+44 Physical+14.4% ATK +14.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[7.0% + 3.5%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
4 Main Attribute+57 Physical+18.9% ATK +16.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[8.0% + 4.0%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
5 Main Attribute+71 Physical+23.3% ATK +18.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[9.0% + 4.5%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
6 Main Attribute+85 Physical+27.8% ATK +20.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[10.0% + 5.0%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
7 Main Attribute+98 Physical+32.2% ATK +22.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[11.0% + 5.5%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
8 Main Attribute+112 Physical+36.7% ATK +24.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[12.0% + 6.0%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
9 Main Attribute+132 Physical+43.3% ATK +28.0%.
After the wielder consumes Vulnerability stack(s), the wielder gains ATK +[14.0% + 7.0%×Stacks Consumed] while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
Essence Attributes
Base Attribute Main Attribute Boost
Special Attribute Physical DMG Boost
Other Weapons with Same Stats
Skill Effect Brutality
Other Weapons with Same Stats