Gear Artificing consumes materials to improve the stats of gold quality gear. Various base stats of gold quality gear can be artificed, and every successful artificing provides a fixed increase to the stats. Every stat has an artificing limit.
Gear Artificing: Costs (1)
Every artificing attempt costs 1 piece of gold quality gear of the same equipping part, and 1 artificing catalyst of the same region as the piece of gear to be artificed.
Gear Artificing: Costs (2)
The gear to be spent for artificing must have artifice-able stats. The base value of such stats must be at least as high as the base value of the matching stats of the gear to be artificed.
Gear Artificing: Progress (1)
Performing gear artificing of a particular gear stat builds up artificing progress. Reaching the progress limit guarantees success for the next artificing attempt of this gear stat. Different gear and gear stats have different artificing progress limits.
Gear Artificing: Progress (2)
Gear artificing attempts have a small chance of direct success. A successful attempt also resets the current artificing progress. Chance of direct success is slightly improved when the gear used as the artificing material has higher base stats than those of the gear to be artificed.