Ember — Talents & Potentials
Operator Talents
Lv. 1 Break Stage
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 30% Protection and is less likely to be interrupted.
Protoprism ×12 Protoprism ★★★ A material that upgrades operator skills. Overview ›
T-Creds ×2,400 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Lv. 2 Break Stage
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 50% Protection and is less likely to be interrupted.
Protoprism ×40 Protoprism ★★★ A material that upgrades operator skills. Overview ›
T-Creds ×8,600 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Lv. 1 Break Stage
When Ember receives DMG from the enemy, she gains ATK +6% for 7s. This effect can reach 3 stacks.
Protoprism ×48 Protoprism ★★★ A material that upgrades operator skills. Overview ›
T-Creds ×10,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Lv. 2 Break Stage
When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.
Protohedron ×28 Protohedron ★★★★ A material that upgrades operator skills. Overview ›
T-Creds ×24,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Logistics Skills
Facility bonus skills unlocked through breakthrough
Special Northern Training Special Northern Training β Break Stage 1 MFG Cabin
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%
Protoprism ×6 Protoprism ★★★ A material that upgrades operator skills. Overview ›
T-Creds ×1,600 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Special Northern Training γ Break Stage 3 MFG Cabin
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%
Protohedron ×12 Protohedron ★★★★ A material that upgrades operator skills. Overview ›
T-Creds ×8,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places.
Keepers of the Banner Keepers of the Banner α Break Stage 2 Reception Room · Clue
Assign to Reception Room to grant operators a small Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)
Protoprism ×12 Protoprism ★★★ A material that upgrades operator skills. Overview ›
T-Creds ×3,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Keepers of the Banner β Break Stage 4 Reception Room · Clue
Assign to Reception Room to grant operators Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)
Protohedron ×20 Protohedron ★★★★ A material that upgrades operator skills. Overview ›
T-Creds ×20,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Potential
Lv.1 Nomadic Fort Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s.
Ember's Token ×1 Ember's Token ★★★★★★ Raises Ember's Potential.
Lv.2 Steel-Hardened Veteran Strength +20, Will +20.
Ember's Token ×1 Ember's Token ★★★★★★ Raises Ember's Potential.
Lv.3 Indomitable Front Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect.
Ember's Token ×1 Ember's Token ★★★★★★ Raises Ember's Potential.
Lv.4 Undying Embers Ultimate Re-Ignited Oath improved: Ultimate Energy cost -15%.
Ember's Token ×1 Ember's Token ★★★★★★ Raises Ember's Potential.