Reception Room

Reception Room (Display) The Reception Room has special areas for showcasing operator CVs, weapons, medals, and other items. It also has a special teleportation portal to visit a friend's ship.

Reception Room (Clues) The Reception Room can collect clues and engage in clue exchanges to earn credits.

Reception Room (Display)

Cabin Levels Cost Upgrade Requirements
Lv. 1 Progress through the main story to unlock this cabin

Reception Room (Clues)

Cabin Levels Cost Upgrade Requirements
Lv. 1 Reach Control Nexus Lv.3 and progress through the main story to unlock this cabin
Lv. 2
Aerospace Material I Aerospace Material I ×8 Aerospace Material I ★★★ A basic construction material. Can be used to upgrade <i>Dijiang</i>. Overview › T-Creds T-Creds ×2,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places.
Reach Control Nexus Lv.4 to upgrade this cabin
Lv. 3 Reach Control Nexus Lv.5 to upgrade this cabin

Clue Types

Clue: UWST
Clue: TGCC
Clue: HAS
Clue: Order of Steel Oath
Clue: Cabal of Tranquility
Clue: Hannabit Circuit
Clue: Seš'qa

Reception Room (Clues) Reward Parameters

Each successful clue reward scales with the Reception Room (Clues) level and the operators assigned to it. Per-trigger Credits = Base Credits + min(assigned operators, Max Counted) × Extra Credits/Operator, capped by Max Extra Credits.

Cabin Levels Base Credits Extra Credits / Operator Max Extra Credits Max Counted Operators
Lv. 1 200 +15 150 10
Lv. 2 300 +15 225 15
Lv. 3 400 +15 300 20

Earning Credits

Clues can only be gifted to friends or recycled — they are not tradable. Credits come from gifting, receiving friend gifts, recycling duplicates, and a reward for each clue successfully collected.

Source Credits
Gift a clue to a friend (each) +30
If the friend needs it (extra) +10
Receive from a friend (first 3/day) +25 / +15 / +5
Recycle a duplicate clue (each) +5
Each clue successfully collected +20