Reception Room
Reception Room (Display) The Reception Room has special areas for showcasing operator CVs, weapons, medals, and other items. It also has a special teleportation portal to visit a friend's ship.
Reception Room (Clues) The Reception Room can collect clues and engage in clue exchanges to earn credits.
Reception Room (Display)
| Cabin Levels | Cost | Upgrade Requirements |
|---|---|---|
| Lv. 1 | — | Progress through the main story to unlock this cabin |
Reception Room (Clues)
| Cabin Levels | Cost | Upgrade Requirements |
|---|---|---|
| Lv. 1 | — | Reach Control Nexus Lv.3 and progress through the main story to unlock this cabin |
| Lv. 2 | Aerospace Material I ×8 Aerospace Material I ★★★ A basic construction material. Can be used to upgrade <i>Dijiang</i>. Overview › T-Creds ×2,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. | Reach Control Nexus Lv.4 to upgrade this cabin |
| Lv. 3 | Aerospace Material I ×16 Aerospace Material I ★★★ A basic construction material. Can be used to upgrade <i>Dijiang</i>. Overview › Aerospace Material II ×16 Aerospace Material II ★★★★ An advanced industrial construction material. Can be used to upgrade <i>Dijiang</i>. Overview › T-Creds ×6,400 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. | Reach Control Nexus Lv.5 to upgrade this cabin |
Clue Types
Clue: UWST
Clue: TGCC
Clue: HAS
Clue: Order of Steel Oath
Clue: Cabal of Tranquility
Clue: Hannabit Circuit
Clue: Seš'qa
Reception Room (Clues) Reward Parameters
Each successful clue reward scales with the Reception Room (Clues) level and the operators assigned to it. Per-trigger Credits = Base Credits + min(assigned operators, Max Counted) × Extra Credits/Operator, capped by Max Extra Credits.
| Cabin Levels | Base Credits | Extra Credits / Operator | Max Extra Credits | Max Counted Operators |
|---|---|---|---|---|
| Lv. 1 | 200 | +15 | 150 | 10 |
| Lv. 2 | 300 | +15 | 225 | 15 |
| Lv. 3 | 400 | +15 | 300 | 20 |
Earning Credits
Clues can only be gifted to friends or recycled — they are not tradable. Credits come from gifting, receiving friend gifts, recycling duplicates, and a reward for each clue successfully collected.
| Source | Credits |
|---|---|
| Gift a clue to a friend (each) | +30 |
| If the friend needs it (extra) | +10 |
| Receive from a friend (first 3/day) | +25 / +15 / +5 |
| Recycle a duplicate clue (each) | +5 |
| Each clue successfully collected | +20 |
Aerospace Material I ×8
T-Creds ×2,000
Aerospace Material II ×16