MFG Cabin

The Manufacturing Cabin can be used to manufacture progression materials for operators and weapons.

When a friend gives you an assist, the Manufacturing Cabin produces Booster Points that can be used to speed up the cabin's manufacturing task. Unused Booster Points expire at the end of the day.

Unlock Condition

Level Cost Upgrade Requirements
Lv. 1 Reach Control Nexus Lv.1 to build this cabin
Lv. 2
Aerospace Material I Aerospace Material I ×6 Aerospace Material I ★★★ A basic construction material. Can be used to upgrade <i>Dijiang</i>. Overview › T-Creds T-Creds ×1,500 T-Creds ★★★★ TC for short. This currency is recognized and used in many places.
Reach Control Nexus Lv.2 to upgrade this cabin
Lv. 3 Reach Control Nexus Lv.4 to upgrade this cabin

Manufacture Cabin Parameters

Each Manufacture Cabin level increases its capacity pool, operator slots and unlocked recipes. Capacity pool is the maximum total capacity the cabin can run in parallel; a recipe occupies its per-batch value each time you queue it, so max parallel batches = capacity pool ÷ per-batch value. Capacity does NOT speed up a single batch — that depends on the production rate below.

Recipes

Crafting time per batch = Batch progress ÷ production rate (progress/s). The rate references game constants (default 100 progress/s when operators are assigned, 40/s when unassigned) and is further boosted by assigned operators' operators' base skills. Example: a recipe with 8,800,000 progress takes about 24.4 h at the default rate (100/s), or about 61.1 h at the base rate (40/s). Parallel capacity only decides how many batches can run at once — it does not speed up a single batch.

Combat Records

5

Advanced Cognitive Carrier

Per batch (= slots used) ×30 Batch progress 8,800,000
3

Advanced Combat Record

Per batch (= slots used) ×12 Batch progress 3,520,000
4

Elementary Cognitive Carrier

Per batch (= slots used) ×5 Batch progress 1,050,000
2

Intermediate Combat Record

Per batch (= slots used) ×2 Batch progress 420,000
1

Elementary Combat Record

Per batch (= slots used) ×1 Batch progress 92,000

Weapon Experience

4

Arms INSP Set

Per batch (= slots used) ×12 Batch progress 3,520,000
3

Arms INSP Kit

Per batch (= slots used) ×2 Batch progress 420,000
2

Arms Inspector

Per batch (= slots used) ×1 Batch progress 92,000