Flickers in the Mist

Flickers in the Mist

Arts Unit
Base Information
Flickers in the Mist
Weapon Type Arts Unit
Rarity ★★★★★★
Model Preview
Compatible Characters
Upgrade
Level 1
1 20 40 60 80 90
Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
50 0 0 0 0

Upgrade — Milestones

Level Base ATK EXP Required Gold Tickets Required Total EXP Total Gold Tickets
1 50
10 94 150 480
20 144 1,900 200 8,890 640
30 193 4,940 500 47,660 4,550
40 243 6,320 640 105,540 10,400
50 292 8,580 860 179,530 17,860
60 342 13,740 1,380 290,540 29,010
70 391 39,510 3,400 535,780 51,040
80 441 90,620 11,590 1,203,710 123,850
90 490 171,160 32,900 2,524,080 341,390
Breakthrough

E1 Lv.20

Stage 1 · Level Cap: 40
Base Attribute Lv.2–5 Special Attribute Lv.1–4 Refinement Lv.1–4

E2 Lv.40

Stage 2 · Level Cap: 60
Base Attribute Lv.2–6 Special Attribute Lv.2–6 Refinement Lv.1–4

E3 Lv.60

Stage 3 · Level Cap: 80
Base Attribute Lv.3–8 Special Attribute Lv.2–7 Refinement Lv.1–4
Skill Attribute
Level Will Boost [L] Electric DMG Boost [L] Efficacy: Overlapping Flickers
1 WIL+20 Electric+5.6% ATK +7.0%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +5.5% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
2 WIL+36 Electric+10% ATK +8.4%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +6.6% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
3 WIL+52 Electric+14.4% ATK +9.8%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +7.7% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
4 WIL+68 Electric+18.9% ATK +11.2%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +8.8% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
5 WIL+84 Electric+23.3% ATK +12.6%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +9.9% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
6 WIL+100 Electric+27.8% ATK +14.0%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +11.0% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
7 WIL+116 Electric+32.2% ATK +15.4%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +12.1% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
8 WIL+132 Electric+36.7% ATK +16.8%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +13.2% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
9 WIL+156 Electric+43.3% ATK +19.6%.
When the wielder gains Electric Amp, the wielder also gains Electric DMG Dealt +15.4% for 30s.
Max stacks for effects of the same name: 3. Duration of each stack is counted separately. This effect only triggers once every 0.1s.
Essence Attributes
Base Attribute Will Boost
Special Attribute Electric DMG Boost
Other Weapons with Same Stats
Skill Effect Efficacy
Other Weapons with Same Stats