The King and the Knight
Brief
The Endmin and Rossi decide to enter "Kingdom of Brickyland", rescue the "King" trapped in the place, and retrieve the sample.
Unlock
Rewards
Operational EXP ×200 Operational EXP ★★★★★ Raises the Endministrator's Authority Level.
Elementary Cognitive Carrier ×6 Elementary Cognitive Carrier ★★★★ A material that provides some EXP for leveling up Lv.61-90 operators. Overview ›
Arms INSP Set ×1 Arms INSP Set ★★★★ A material that provides a lot of weapon EXP. Overview ›
Protohedron ×2 Protohedron ★★★★ A material that upgrades operator skills. Overview ›
T-Creds ×5,000 T-Creds ★★★★ TC for short. This currency is recognized and used in many places. Steps
1 Enter the "Kingdom of Brickyland" with Rossi No map marker available
Dialogue
Radio
2 Journey down the "Trail of the Brave" No map marker available
The Endmin and Rossi must journey down the "Trail of the Brave".
Radio
3 Journey down the "Trail of the Brave" No map marker available
Radio
7 Go deeper into the "Kingdom of Brickyland" No map marker available
Radio
8 Use the "Super Lava Trampolines" to find the exit No map marker available
Use the vents of rising air to boost your jumps and pass through the "Lava Zone".
10 Try to go deeper into the "Kingdom of Brickyland" No map marker available
Radio
11 Keep going deeper into the "Kingdom of Brickyland" No map marker available
Radio
12 Defeat the Landbreakers No map marker available
Radio
13 Defeat the Landbreakers
The road heading deeper into the "Kingdom of Brickyland" is blocked by a large, rotating platform. The children call it the "swiftbeast carousel". You must power this machine and get it turning again to pass through this place.
Radio
14 Activate the "swiftbeast carousel" No map marker available
Radio
15 Ride the "swiftbeast carousel" and continue down the path No map marker available
Radio
16 Keep going deeper into the "Kingdom of Brickyland" No map marker available
The Endmin and Rossi enter the "Brickyland Vault" where the children keep their toys. The Vault has a complicated layout. You must find another exit in order to progress.
Radio
17 Try to find a passable road
Radio
18 Try to find a passable road
Radio
20 Try to find a passable road
Radio
21 Try to find a passable road
Radio
22 Try to find a passable road No map marker available
Radio
23 Keep going deeper into the "Kingdom of Brickyland" No map marker available
Radio
24 Find the elevator key from "General Crate"
Radio
25 Find the elevator key from "General Crate" No map marker available
The children have placed many boxes that they treat as soldiers. The key to enter the "Palace" lies within them. Smash the boxes and find the key.
Radio
26 Chase down the "Ruby Rogue" and get the key No map marker available
Radio
28 Take the elevator and go to the "Palace" No map marker available
Radio
31 Escort the "King" down the dark mining trail No map marker available
The Endmin and Rossi rescue the "King" but backtracking is near impossible. A narrow and dark mining trail seems to be the only way out. However, the frightened "King" refuses to move. The team must instill courage into the boy.
Dialogue
Radio
32 Proceed along the mining trail No map marker available
Dialogue
Radio
33 Proceed along the mining trail No map marker available
Radio
35 Try to befriend the "Little Golden Count"
The children advise the Endmin and Rossi to use the long-ear and find the correct path. Try to befriend the creature they call "Little Golden Count".